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Chris

For nearly 2 decades I have been fascinated by how and why people learn. The journey to those answers have taken me to all 50 states, 7 countries, and 3 continents. I have worked with people of all ages learning a huge variety of different skills. I have now come full circle and realize that the best learners on the planet are young children and that a Children’s Museum is a profound place of learning.
Teen Volunteer Playworker at the Children's Museum of Southern Minnesota
CMSM Blog
Chris

Teen Volunteer Playworker Program

For the first time in the history of the Children’s Museum of Southern Minnesota, there is (or at least there was before the global pandemic hit in March) a substantial number of teenagers hanging out at the Museum. However, these teens do not come as guests. They are a part of the Teen Volunteer Playworker

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STEAM Math
CMSM Blog
Chris

The Power (and Philosophy) of STEAM Learning, Part 6 – Math

Math is the relationship between things.  The final post of this series on STEAM might very well instigate some feelings of stress among some of its readers. For many individuals, both children and adults, math is a frightening and incomprehensible idea. Indeed, typical math education in the school system has historically done a poor job

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CMSM Blog
Chris

The Power (and Philosophy) of STEAM Learning, Part 5 – Art

Art is the form that is taken by Technology.  There are many Science, Technology, Engineering, and Math educators who bristle at the idea of including Art as part of the learning process. For many of us, different school subjects equated to different teachers, locations, times, learning objectives, and even a sense of priority. However, we

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CMSM Blog
Chris

The Power (and Philosophy) of STEAM Learning, Part 4 – Engineering

Engineering is the act of creating Technology.  Engineering is yet another field for which it seems that children today have little understanding. A study conducted by the Science Museum of Boston asked children what came to mind when they thought of engineering. Instead of recognizing engineering as a process, children most often saw it as

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STEAM technology
CMSM Blog
Chris

The Power (and Philosophy) of STEAM Learning, Part 3 – Technology

Technology is the use of any object designed by humans to make a task more manageable.  Museum Educators like to ask children what technology means to them. Inevitably, the answers we receive usually have to do with electricity. “Technology is my iPad.” or “Technology are things that have power” are typical responses. A study by

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Science Blog - Experiment
CMSM Blog
Chris

The Power (and Philosophy) of STEAM Learning, Part 2 – Science

Science is a way of observing the world and making predictions.  When it comes to STEAM programming, science can typically be classified as a means of thinking and making predictions. According to the Boston Children’s Museum, students are “doing science” when they are “observing and experimenting, making predictions, sharing discoveries, asking questions, and wondering how

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STEAM learning superpowers
CMSM Blog
Chris

The Power (and Philosophy) of STEAM Learning – Part 1

Greetings from Chris, your friendly Education and Program Manager at the Children’s Museum! In a series of six posts, we will explore what STEAM learning looks like at the Museum and how we try to encourage it. This is the overview of the whole idea, and each subsequent post will focus on one of the

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